Consumed By Darkness

Consumed By Darkness

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 2173




All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 9, 2026
31± 8/ 100
Power Score
Intrinsic 35
Deck 28

Consumed By Darkness — Power Evaluation

Final Score: 31 ± 8 · Confidence: Low

  • Intrinsic: 35 · Deck: 28 · Meta: provisional
  • Primary role: Utility · Secondary: Negation/Interaction

Why it scores here

The card is a conditional Skill Card, not a deck slot that generates a repeatable line. Its text gives a battle-phase effect negation against an attack target when an Ultimate Crystal monster attacks, plus a battle-damage negation that costs sending one Crystal Beast from the Deck to the GY, which is a deck-to-GY cost rather than card advantage. The Crystal Beast-specific wording and the single observed deck keep the score low, and the high deckbuilding score reflects that it occupies no main-deck slot. The evidence shows no combo appearances, so no conversion or starter credit is awarded.

Axis scores

Axis Score Evidence
Accessibility 25 Only one attached deck (Dinos, 2022) runs it and no combo or searcher evidence shows how it is reached, so it is available only in a narrow in-context situation (observed + inferred).
Combo & Conversion 20 Zero combo appearances in combo data; the text does not build a board or add bodies on its own (verified from text, no combo support).
Resource Economy 30 Battle damage negation costs one Crystal Beast sent from Deck to GY, a deck-to-GY cost with no net card advantage or refuel (verified from text).
Effect & Interaction 45 Negates an attack target's effects only when an Ultimate Crystal monster attacks, and nullifies Crystal Beast battle damage; situational, not general-purpose negation (verified from text).
Material Utility 10 A Skill Card is not a material body and the evidence shows no material use; the DARK-attribute conversion does not supply material value (verified from text, no material observations).
Resilience & Flexibility 30 Requires a Crystal Beast on the field or in the Deck and is tied to a specific battle phase; no redundancy is shown (inferred from text).
Deck-Building Efficiency 60 Frame is Skill, so it does not occupy a normal deck slot; the TCG/OCG format listing is not verifiable as legal play from the evidence (inferred).

Calculation

Weight profile: 0.7 Utility + 0.3 Negation/Interaction. Intrinsic ≈ 35, Deck ≈ 28, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Conditional, unblockable-by-default negation of an attack target's effects when an Ultimate Crystal monster attacks
  • Battle-damage prevention for Crystal Beast monsters you control

Weaknesses

  • Requires Crystal Beast or Ultimate Crystal monsters to be present to matter
  • Costs a Crystal Beast sent from Deck to GY for the damage negation
  • No combo or guide evidence of practical use

Best use

Situational battle-phase negation and damage prevention in Crystal Beast or Ultimate Crystal builds. Decks: Dinos (one observed deck, 2022). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Crystal Beast monsters become DARK while on field and in GY; Card text: negate attack target effects when an Ultimate Crystal monster attacks, during that Battle Phase; Card text: take no battle damage by sending one Crystal Beast from Deck to GY during damage calculation; Frame is Skill, race is Yubel, and no ATK/DEF applies
  • Observed: One attached deck runs it (Dinos archetype, 1 copy, main deck), with 15 listed partners each in that single deck; Zero combo appearances across combo data
  • Inferred: Only usable in a narrow Crystal Beast or Ultimate Crystal context, so accessibility and combo conversion are low; Overall power is driven by the battle-phase negation and damage prevention rather than board or card advantage
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion data is absent only one attached deck, so archetype homes and synergy are thin Skill-card frame is listed under TCG and OCG formats with empty legal copies, so legal play status cannot be verified from the evidence no banlist token; copy limit assumed 3 no rulings supplied for the interaction between the battle-phase negation and the damage-calculation effect











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